
ABOUT

My name is David Bronner.
Wanting to work in the game industry is not just about being able to say, “I make video games for a living”. It is about doing one’s part as a video gamer and quality assurance specialist to make games the best they can possibly be.
Being able to cooperate with others to create project’s that one can be proud of is a passion of mine, in both the projects overall design and quality test planning, while keeping the values of communication to bring any team together.
My dedication and drive to adapt, evolve, and perform excellent communication services allow me to excel in expectations and grow into becoming an asset for long-term projects.
To create something that inspires hope and spread creativity to others is my goal.
Resume:
Skills:
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JIRA, C# in MonoDevelop using Unity, Playtesting, Quality Assurance, PowerPoint, Excel, OBS Media.
Experience:
MinkGrad Inc. (May 2017 - Current)
Game Designer
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I Can Spell My Name (Educational Web-based, Release Date Pending)
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Freelance.
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Create game concepts, use 2D/3D graphics, create plots, storylines, game environment, characters, maps, game levels, scenarios, difficulties, methods for winning or losing.
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Test game design to make sure it is free from errors.
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Create a prototype/mockup for each game design and put an easy-to-use electronic file together including all completed game designs.
Quality Assurance.
Zygobot (February - October 2017)
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Dino Tank (Android Mobile, Release Date Pending).
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Testing the game through gameplay.
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Record findings through OBS and Excel in a high-level description.
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Made screenshots of assets found during gameplay, showing both C# code alongside Asset description and sent developers information on how and where it occurred both in-game and in MonoDevelop.
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Participated in Design Meetings and Full Sail Final Project Presentation events on campus describing the game to others.
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Collaborated with other Quality Assurance students and recorded/questioned play-testers at Orlando IX.
Internship:
David Laurence Center (January - June 2016)
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Write blog posts, employee and donor newsletter articles, press releases. Assist in an event set up/breakdown, post and pre-event marketing/publicity, guest registration, volunteer management. Assist in designing e-newsletters, flyers. Updated office filing.
Other Jobs:
Big Lots (June 2015 - September 2016)
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Inventory Stocking, Store Maintenance, Cashier, Furniture.
Vector (June - July 2014)
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Sales Training for Cutco.
Abercrombie and Fitch (June - August of 2014)
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Inventory Stocking, Store Maintenance.
Education:
Full Sail University
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Master of Science in Game Design. (Graduated October 2017)
Florida Gulf Coast University - GPA 3.34
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Bachelor of Arts in Communication. (Graduated May 2016)
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Concentration in Communication Studies.
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Classes included: Discrete Math, Calculus 1-2, Physics 1-2
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Miscellaneous:
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Certificate of Participation for Central Florida Global Game Jam 2017.
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Course Director’s Award in Project and Team Management.
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Continuing education on Lynda.com for Game Design and Unity